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Old May 13, 2006, 01:20 AM // 01:20   #21
Frost Gate Guardian
 
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Quote:
Originally Posted by CyberNigma
The control of the towns will affect where you can res inside the nearby explorable areas. Some explorable areas have non-controlled shrines as well. A neat trick is to go out of Tanglewood Copse into Aborstone explorable with a luxon char (more luxon faction). You'll rez down near the cathedral and can run to Altruim Ruins (still can't get into House zu Heltzer).. This is because the other shrines are usually controlled by the Kurzicks..
You Know you can call the Guards that the shire and then you can res at them don't ya? Just talk to the Priest and either bribe him or slaughter them that solves any res shrine problems
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Old May 13, 2006, 01:28 AM // 01:28   #22
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Imperial 15k is better than kurz and luxon

The point of the line is to control territory, if u control town u can get like stuff from that town without being a luxon, and elite missions suck for everyone else who doesnt own Cavalon and House zu Helzer
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Old May 13, 2006, 10:05 AM // 10:05   #23
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The faction line affects who can control the (pointless) towns, and who controls the res shrines, which only really matters in unwaking waters, so far as I can tell.

Quote:
Originally Posted by HawkofStorms
Except for those who rushed it or played nonstop, the majority of the causual players are still in the city.
Causual players are going to farm lots of faction?
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Old May 13, 2006, 04:41 PM // 16:41   #24
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Quote:
Originally Posted by HawkofStorms
I think another thing is that a majority of people still aren't that far into the game. Except for those who rushed it or played nonstop, the majority of the causual players are still in the city.
I can vouch for this.

but now that finals are over...
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Old May 13, 2006, 07:43 PM // 19:43   #25
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Quote:
Originally Posted by HawkofStorms
I think another thing is that a majority of people still aren't that far into the game. Except for those who rushed it or played nonstop, the majority of the causual players are still in the city.
That's true too.

I've met people in game that would rather enjoy themselves and the scenery than worry about Alliances and grinding Faction for weak Elite areas.
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Old May 13, 2006, 07:46 PM // 19:46   #26
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No one plays the terribly implemented 12v12 battles, that's why the lines never change. It's not fun to wait up to an hour just to get into a game where winning is purely based on if you're lucky enough to get a smart team that does well with the lack of communication.
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Old May 13, 2006, 09:16 PM // 21:16   #27
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And whats with the Jade Quarry? I've been in both the Luxon and Kurzicks several times and there were literally 2-4 people in there total. Is this the 4x4 battle? Anyway this could be part of the problem because I'm pretty sure Anet didn't intend for these places to be empty. Maybe we just need more time for places to fill up.
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Old May 13, 2006, 09:17 PM // 21:17   #28
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I would like to know what influences the change in the line to the north, as it looks like we are getting beat badly there. If it is the fort or quarry, im not happy. The fort is more difficult for us to win and there is almost no one in the quarry. What are the tangible benefits of shifting the line? I only fight alliance battles for faction.
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Old May 13, 2006, 09:25 PM // 21:25   #29
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Also, the line is in a loop round something to the south. Is that a town? If so, how do we capture it and if the kurzicks do, how do i get to this town?
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Old May 14, 2006, 12:03 AM // 00:03   #30
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Quote:
Originally Posted by Prince Daniel
Also, the line is in a loop round something to the south. Is that a town? If so, how do we capture it and if the kurzicks do, how do i get to this town?
it's a mandatory mission both sides have access too...no worries
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